Update the latest cJSON library, resolve calling cJSON_ Print returned a failed problem.

This commit is contained in:
Yangyuanxin
2022-11-13 10:44:14 -05:00
parent eaa1b9ee5e
commit 3aa583750a
2 changed files with 3423 additions and 3217 deletions

View File

@@ -1,277 +1,300 @@
/* /*
Copyright (c) 2009-2017 Dave Gamble and cJSON contributors Copyright (c) 2009-2017 Dave Gamble and cJSON contributors
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software. all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. THE SOFTWARE.
*/ */
#ifndef cJSON__h #ifndef cJSON__h
#define cJSON__h #define cJSON__h
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
{ {
#endif #endif
/* project version */ #if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
#define CJSON_VERSION_MAJOR 1 #define __WINDOWS__
#define CJSON_VERSION_MINOR 7 #endif
#define CJSON_VERSION_PATCH 1
#ifdef __WINDOWS__
#include <stddef.h>
/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options:
/* cJSON Types: */
#define cJSON_Invalid (0) CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
#define cJSON_False (1 << 0) CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
#define cJSON_True (1 << 1) CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
#define cJSON_NULL (1 << 2)
#define cJSON_Number (1 << 3) For *nix builds that support visibility attribute, you can define similar behavior by
#define cJSON_String (1 << 4)
#define cJSON_Array (1 << 5) setting default visibility to hidden by adding
#define cJSON_Object (1 << 6) -fvisibility=hidden (for gcc)
#define cJSON_Raw (1 << 7) /* raw json */ or
-xldscope=hidden (for sun cc)
#define cJSON_IsReference 256 to CFLAGS
#define cJSON_StringIsConst 512
then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
/* The cJSON structure: */
typedef struct cJSON */
{
/* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */ #define CJSON_CDECL __cdecl
struct cJSON *next; #define CJSON_STDCALL __stdcall
struct cJSON *prev;
/* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */ /* export symbols by default, this is necessary for copy pasting the C and header file */
struct cJSON *child; #if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
#define CJSON_EXPORT_SYMBOLS
/* The type of the item, as above. */ #endif
int type;
#if defined(CJSON_HIDE_SYMBOLS)
/* The item's string, if type==cJSON_String and type == cJSON_Raw */ #define CJSON_PUBLIC(type) type CJSON_STDCALL
char *valuestring; #elif defined(CJSON_EXPORT_SYMBOLS)
/* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */ #define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL
int valueint; #elif defined(CJSON_IMPORT_SYMBOLS)
/* The item's number, if type==cJSON_Number */ #define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL
double valuedouble; #endif
#else /* !__WINDOWS__ */
/* The item's name string, if this item is the child of, or is in the list of subitems of an object. */ #define CJSON_CDECL
char *string; #define CJSON_STDCALL
} cJSON;
#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
typedef struct cJSON_Hooks #define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
{ #else
void *(*malloc_fn)(size_t sz); #define CJSON_PUBLIC(type) type
void (*free_fn)(void *ptr); #endif
} cJSON_Hooks; #endif
typedef int cJSON_bool; /* project version */
#define CJSON_VERSION_MAJOR 1
#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32)) #define CJSON_VERSION_MINOR 7
#define __WINDOWS__ #define CJSON_VERSION_PATCH 15
#endif
#ifdef __WINDOWS__ #include <stddef.h>
/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 2 define options: /* cJSON Types: */
#define cJSON_Invalid (0)
CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols #define cJSON_False (1 << 0)
CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default) #define cJSON_True (1 << 1)
CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol #define cJSON_NULL (1 << 2)
#define cJSON_Number (1 << 3)
For *nix builds that support visibility attribute, you can define similar behavior by #define cJSON_String (1 << 4)
#define cJSON_Array (1 << 5)
setting default visibility to hidden by adding #define cJSON_Object (1 << 6)
-fvisibility=hidden (for gcc) #define cJSON_Raw (1 << 7) /* raw json */
or
-xldscope=hidden (for sun cc) #define cJSON_IsReference 256
to CFLAGS #define cJSON_StringIsConst 512
then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does /* The cJSON structure: */
typedef struct cJSON
*/ {
/* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
/* export symbols by default, this is necessary for copy pasting the C and header file */ struct cJSON *next;
#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS) struct cJSON *prev;
#define CJSON_EXPORT_SYMBOLS /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
#endif struct cJSON *child;
#if defined(CJSON_HIDE_SYMBOLS) /* The type of the item, as above. */
#define CJSON_PUBLIC(type) type __stdcall int type;
#elif defined(CJSON_EXPORT_SYMBOLS)
#define CJSON_PUBLIC(type) __declspec(dllexport) type __stdcall /* The item's string, if type==cJSON_String and type == cJSON_Raw */
#elif defined(CJSON_IMPORT_SYMBOLS) char *valuestring;
#define CJSON_PUBLIC(type) __declspec(dllimport) type __stdcall /* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */
#endif int valueint;
#else /* !WIN32 */ /* The item's number, if type==cJSON_Number */
#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY) double valuedouble;
#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
#else /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
#define CJSON_PUBLIC(type) type char *string;
#endif } cJSON;
#endif
typedef struct cJSON_Hooks
/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them. {
* This is to prevent stack overflows. */ /* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */
#ifndef CJSON_NESTING_LIMIT void *(CJSON_CDECL *malloc_fn)(size_t sz);
#define CJSON_NESTING_LIMIT 1000 void (CJSON_CDECL *free_fn)(void *ptr);
#endif } cJSON_Hooks;
/* returns the version of cJSON as a string */ typedef int cJSON_bool;
CJSON_PUBLIC(const char*) cJSON_Version(void);
/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
/* Supply malloc, realloc and free functions to cJSON */ * This is to prevent stack overflows. */
CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks); #ifndef CJSON_NESTING_LIMIT
#define CJSON_NESTING_LIMIT 1000
/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */ #endif
/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value); /* returns the version of cJSON as a string */
/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */ CJSON_PUBLIC(const char*) cJSON_Version(void);
/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */
CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated); /* Supply malloc, realloc and free functions to cJSON */
CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks);
/* Render a cJSON entity to text for transfer/storage. */
CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item); /* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */
/* Render a cJSON entity to text for transfer/storage without any formatting. */ /* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item); CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value);
/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */ CJSON_PUBLIC(cJSON *) cJSON_ParseWithLength(const char *value, size_t buffer_length);
CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt); /* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
/* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */ /* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */
/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */ CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated);
CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format); CJSON_PUBLIC(cJSON *) cJSON_ParseWithLengthOpts(const char *value, size_t buffer_length, const char **return_parse_end, cJSON_bool require_null_terminated);
/* Delete a cJSON entity and all subentities. */
CJSON_PUBLIC(void) cJSON_Delete(cJSON *c); /* Render a cJSON entity to text for transfer/storage. */
CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item);
/* Returns the number of items in an array (or object). */ /* Render a cJSON entity to text for transfer/storage without any formatting. */
CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array); CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item);
/* Retrieve item number "item" from array "array". Returns NULL if unsuccessful. */ /* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */
CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index); CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt);
/* Get item "string" from object. Case insensitive. */ /* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */
CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string); /* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string); CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format);
CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string); /* Delete a cJSON entity and all subentities. */
/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */ CJSON_PUBLIC(void) cJSON_Delete(cJSON *item);
CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void);
/* Returns the number of items in an array (or object). */
/* Check if the item is a string and return its valuestring */ CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array);
CJSON_PUBLIC(char *) cJSON_GetStringValue(cJSON *item); /* Retrieve item number "index" from array "array". Returns NULL if unsuccessful. */
CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index);
/* These functions check the type of an item */ /* Get item "string" from object. Case insensitive. */
CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item); CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string);
CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item); CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string);
CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item); CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string);
CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item); /* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item); CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void);
CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item); /* Check item type and return its value */
CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item); CJSON_PUBLIC(char *) cJSON_GetStringValue(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item); CJSON_PUBLIC(double) cJSON_GetNumberValue(const cJSON * const item);
CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item);
/* These functions check the type of an item */
/* These calls create a cJSON item of the appropriate type. */ CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item);
CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void); CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item);
CJSON_PUBLIC(cJSON *) cJSON_CreateTrue(void); CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item);
CJSON_PUBLIC(cJSON *) cJSON_CreateFalse(void); CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item);
CJSON_PUBLIC(cJSON *) cJSON_CreateBool(cJSON_bool boolean); CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item);
CJSON_PUBLIC(cJSON *) cJSON_CreateNumber(double num); CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item);
CJSON_PUBLIC(cJSON *) cJSON_CreateString(const char *string); CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item);
/* raw json */ CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item);
CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw); CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item);
CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void); CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item);
CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void);
/* These calls create a cJSON item of the appropriate type. */
/* Create a string where valuestring references a string so CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void);
* it will not be freed by cJSON_Delete */ CJSON_PUBLIC(cJSON *) cJSON_CreateTrue(void);
CJSON_PUBLIC(cJSON *) cJSON_CreateStringReference(const char *string); CJSON_PUBLIC(cJSON *) cJSON_CreateFalse(void);
/* Create an object/arrray that only references it's elements so CJSON_PUBLIC(cJSON *) cJSON_CreateBool(cJSON_bool boolean);
* they will not be freed by cJSON_Delete */ CJSON_PUBLIC(cJSON *) cJSON_CreateNumber(double num);
CJSON_PUBLIC(cJSON *) cJSON_CreateObjectReference(const cJSON *child); CJSON_PUBLIC(cJSON *) cJSON_CreateString(const char *string);
CJSON_PUBLIC(cJSON *) cJSON_CreateArrayReference(const cJSON *child); /* raw json */
CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw);
/* These utilities create an Array of count items. */ CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void);
CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count); CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void);
CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count);
CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count); /* Create a string where valuestring references a string so
CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char **strings, int count); * it will not be freed by cJSON_Delete */
CJSON_PUBLIC(cJSON *) cJSON_CreateStringReference(const char *string);
/* Append item to the specified array/object. */ /* Create an object/array that only references it's elements so
CJSON_PUBLIC(void) cJSON_AddItemToArray(cJSON *array, cJSON *item); * they will not be freed by cJSON_Delete */
CJSON_PUBLIC(void) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item); CJSON_PUBLIC(cJSON *) cJSON_CreateObjectReference(const cJSON *child);
/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object. CJSON_PUBLIC(cJSON *) cJSON_CreateArrayReference(const cJSON *child);
* WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before
* writing to `item->string` */ /* These utilities create an Array of count items.
CJSON_PUBLIC(void) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item); * The parameter count cannot be greater than the number of elements in the number array, otherwise array access will be out of bounds.*/
/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */ CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count);
CJSON_PUBLIC(void) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item); CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count);
CJSON_PUBLIC(void) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item); CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count);
CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char *const *strings, int count);
/* Remove/Detatch items from Arrays/Objects. */
CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item); /* Append item to the specified array/object. */
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which); CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToArray(cJSON *array, cJSON *item);
CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which); CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item);
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string); /* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string); * WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before
CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string); * writing to `item->string` */
CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string); CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
/* Update array items. */ CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
CJSON_PUBLIC(void) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */ CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement);
CJSON_PUBLIC(void) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem); /* Remove/Detach items from Arrays/Objects. */
CJSON_PUBLIC(void) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem); CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item);
CJSON_PUBLIC(void) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem); CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which);
CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which);
/* Duplicate a cJSON item */ CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string);
CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse); CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string);
/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string);
need to be released. With recurse!=0, it will duplicate any children connected to the item. CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string);
The item->next and ->prev pointers are always zero on return from Duplicate. */
/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal. /* Update array items. */
* case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */ CJSON_PUBLIC(cJSON_bool) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive); CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement);
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
CJSON_PUBLIC(void) cJSON_Minify(char *json); CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem);
/* Helper functions for creating and adding items to an object at the same time. /* Duplicate a cJSON item */
* They return the added item or NULL on failure. */ CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse);
CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON * const object, const char * const name); /* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
CJSON_PUBLIC(cJSON*) cJSON_AddTrueToObject(cJSON * const object, const char * const name); * need to be released. With recurse!=0, it will duplicate any children connected to the item.
CJSON_PUBLIC(cJSON*) cJSON_AddFalseToObject(cJSON * const object, const char * const name); * The item->next and ->prev pointers are always zero on return from Duplicate. */
CJSON_PUBLIC(cJSON*) cJSON_AddBoolToObject(cJSON * const object, const char * const name, const cJSON_bool boolean); /* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal.
CJSON_PUBLIC(cJSON*) cJSON_AddNumberToObject(cJSON * const object, const char * const name, const double number); * case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */
CJSON_PUBLIC(cJSON*) cJSON_AddStringToObject(cJSON * const object, const char * const name, const char * const string); CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive);
CJSON_PUBLIC(cJSON*) cJSON_AddRawToObject(cJSON * const object, const char * const name, const char * const raw);
CJSON_PUBLIC(cJSON*) cJSON_AddObjectToObject(cJSON * const object, const char * const name); /* Minify a strings, remove blank characters(such as ' ', '\t', '\r', '\n') from strings.
CJSON_PUBLIC(cJSON*) cJSON_AddArrayToObject(cJSON * const object, const char * const name); * The input pointer json cannot point to a read-only address area, such as a string constant,
* but should point to a readable and writable address area. */
/* When assigning an integer value, it needs to be propagated to valuedouble too. */ CJSON_PUBLIC(void) cJSON_Minify(char *json);
#define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
/* helper for the cJSON_SetNumberValue macro */ /* Helper functions for creating and adding items to an object at the same time.
CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number); * They return the added item or NULL on failure. */
#define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number)) CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON * const object, const char * const name);
CJSON_PUBLIC(cJSON*) cJSON_AddTrueToObject(cJSON * const object, const char * const name);
/* Macro for iterating over an array or object */ CJSON_PUBLIC(cJSON*) cJSON_AddFalseToObject(cJSON * const object, const char * const name);
#define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next) CJSON_PUBLIC(cJSON*) cJSON_AddBoolToObject(cJSON * const object, const char * const name, const cJSON_bool boolean);
CJSON_PUBLIC(cJSON*) cJSON_AddNumberToObject(cJSON * const object, const char * const name, const double number);
/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */ CJSON_PUBLIC(cJSON*) cJSON_AddStringToObject(cJSON * const object, const char * const name, const char * const string);
CJSON_PUBLIC(void *) cJSON_malloc(size_t size); CJSON_PUBLIC(cJSON*) cJSON_AddRawToObject(cJSON * const object, const char * const name, const char * const raw);
CJSON_PUBLIC(void) cJSON_free(void *object); CJSON_PUBLIC(cJSON*) cJSON_AddObjectToObject(cJSON * const object, const char * const name);
CJSON_PUBLIC(cJSON*) cJSON_AddArrayToObject(cJSON * const object, const char * const name);
#ifdef __cplusplus
} /* When assigning an integer value, it needs to be propagated to valuedouble too. */
#endif #define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
/* helper for the cJSON_SetNumberValue macro */
#endif CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number);
#define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number))
/* Change the valuestring of a cJSON_String object, only takes effect when type of object is cJSON_String */
CJSON_PUBLIC(char*) cJSON_SetValuestring(cJSON *object, const char *valuestring);
/* If the object is not a boolean type this does nothing and returns cJSON_Invalid else it returns the new type*/
#define cJSON_SetBoolValue(object, boolValue) ( \
(object != NULL && ((object)->type & (cJSON_False|cJSON_True))) ? \
(object)->type=((object)->type &(~(cJSON_False|cJSON_True)))|((boolValue)?cJSON_True:cJSON_False) : \
cJSON_Invalid\
)
/* Macro for iterating over an array or object */
#define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next)
/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */
CJSON_PUBLIC(void *) cJSON_malloc(size_t size);
CJSON_PUBLIC(void) cJSON_free(void *object);
#ifdef __cplusplus
}
#endif
#endif

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