/********************************************************************* * Portions COPYRIGHT 2016 STMicroelectronics * * Portions SEGGER Microcontroller GmbH & Co. KG * * Solutions for real time microcontroller applications * ********************************************************************** * * * (c) 1996 - 2015 SEGGER Microcontroller GmbH & Co. KG * * * * Internet: www.segger.com Support: support@segger.com * * * ********************************************************************** ** emWin V5.32 - Graphical user interface for embedded applications ** All Intellectual Property rights in the Software belongs to SEGGER. emWin is protected by international copyright laws. Knowledge of the source code may not be used to write a similar product. This file may only be used in accordance with the following terms: The software has been licensed to STMicroelectronics International N.V. a Dutch company with a Swiss branch and its headquarters in Plan- les-Ouates, Geneva, 39 Chemin du Champ des Filles, Switzerland for the purposes of creating libraries for ARM Cortex-M-based 32-bit microcon_ troller products commercialized by Licensee only, sublicensed and dis_ tributed under the terms and conditions of the End User License Agree_ ment supplied by STMicroelectronics International N.V. Full source code is available at: www.segger.com We appreciate your understanding and fairness. ---------------------------------------------------------------------- File : FRAMEWIN_Private.h Purpose : FRAMEWIN private header file --------------------END-OF-HEADER------------------------------------- */ /** ****************************************************************************** * @attention * * Licensed under MCD-ST Liberty SW License Agreement V2, (the "License"); * You may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.st.com/software_license_agreement_liberty_v2 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ****************************************************************************** */ #ifndef FRAMEWIN_PRIVATE_H #define FRAMEWIN_PRIVATE_H #include "WM.h" #include "FRAMEWIN.h" #include "WIDGET.h" #include "GUI_HOOK.h" #if GUI_WINSUPPORT /****************************************************************** * * Config defaults * ******************************************************************* */ // //Support for 3D effects // #ifndef FRAMEWIN_CLIENTCOLOR_DEFAULT #if WIDGET_USE_FLEX_SKIN #define FRAMEWIN_CLIENTCOLOR_DEFAULT GUI_WHITE #else #define FRAMEWIN_CLIENTCOLOR_DEFAULT GUI_GRAY_C0 #endif #endif // // Default for top frame size // #ifndef FRAMEWIN_TITLEHEIGHT_DEFAULT #define FRAMEWIN_TITLEHEIGHT_DEFAULT 0 #endif // // Default for left/right/top/bottom frame size // #ifndef FRAMEWIN_BORDER_DEFAULT #define FRAMEWIN_BORDER_DEFAULT 3 #endif // // Default for inner frame size // #ifndef FRAMEWIN_IBORDER_DEFAULT #define FRAMEWIN_IBORDER_DEFAULT 1 #endif // // Default font // #ifndef FRAMEWIN_DEFAULT_FONT #if WIDGET_USE_FLEX_SKIN #if WIDGET_USE_SCHEME_SMALL #define FRAMEWIN_DEFAULT_FONT &GUI_Font13_1 #elif WIDGET_USE_SCHEME_MEDIUM #define FRAMEWIN_DEFAULT_FONT &GUI_Font16_1 #elif WIDGET_USE_SCHEME_LARGE #define FRAMEWIN_DEFAULT_FONT &GUI_Font24_1 #endif #else #if WIDGET_USE_SCHEME_SMALL #define FRAMEWIN_DEFAULT_FONT &GUI_Font8_1 #elif WIDGET_USE_SCHEME_MEDIUM #define FRAMEWIN_DEFAULT_FONT &GUI_Font13_1 #elif WIDGET_USE_SCHEME_LARGE #define FRAMEWIN_DEFAULT_FONT &GUI_Font16_1 #endif #endif #endif // // Default bar color when framewin is active // #ifndef FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT #define FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT GUI_BLUE #endif // // Default bar color when framewin is inactive // #ifndef FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT #define FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT GUI_DARKGRAY #endif // // Default frame color // #ifndef FRAMEWIN_FRAMECOLOR_DEFAULT #define FRAMEWIN_FRAMECOLOR_DEFAULT GUI_GRAY_AA #endif // // Default text color when framewin is active // #ifndef FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT #if WIDGET_USE_FLEX_SKIN #define FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT GUI_BLACK #else #define FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT GUI_WHITE #endif #endif // // Default text color when framewin is inactive // #ifndef FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT #if WIDGET_USE_FLEX_SKIN #define FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT GUI_BLACK #else #define FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT GUI_WHITE #endif #endif // // Default text alignment // #ifndef FRAMEWIN_TEXTALIGN_DEFAULT #define FRAMEWIN_TEXTALIGN_DEFAULT GUI_TA_LEFT #endif /********************************************************************* * * Object definition * ********************************************************************** */ typedef struct { unsigned (* pfGetBordersize)(FRAMEWIN_Handle hObj, unsigned Index); WIDGET_DRAW_ITEM_FUNC * pfDrawSkin; } FRAMEWIN_SKIN_PRIVATE; typedef struct { const GUI_FONT * pFont; GUI_COLOR aBarColor[2]; GUI_COLOR aTextColor[2]; GUI_COLOR ClientColor; FRAMEWIN_SKIN_PRIVATE SkinPrivate; I16 TitleHeight; I16 BorderSize; I16 IBorderSize; I16 TextAlign; } FRAMEWIN_PROPS; typedef struct { WIDGET Widget; FRAMEWIN_PROPS Props; WIDGET_SKIN const * pWidgetSkin; WIDGET_DRAW_ITEM_FUNC * pfDrawItem; // Only for drawing the title bar... WM_CALLBACK * cb; WM_HWIN hClient; WM_HWIN hMenu; WM_HWIN hText; GUI_RECT rRestore; U16 Flags; WM_HWIN hFocussedChild; // Handle to focussed child .. default none (0) WM_DIALOG_STATUS * pDialogStatus; GUI_HOOK * pFirstHook; } FRAMEWIN_Obj; typedef struct { I16 TitleHeight; I16 MenuHeight; GUI_RECT rClient; GUI_RECT rTitleText; } FRAMEWIN_POSITIONS; /********************************************************************* * * Macros for internal use * ********************************************************************** */ #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL #define FRAMEWIN_INIT_ID(p) (p->Widget.DebugId = FRAMEWIN_ID) #else #define FRAMEWIN_INIT_ID(p) #endif #if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL FRAMEWIN_Obj * FRAMEWIN_LockH(FRAMEWIN_Handle h); #define FRAMEWIN_LOCK_H(h) FRAMEWIN_LockH(h) #else #define FRAMEWIN_LOCK_H(h) (FRAMEWIN_Obj *)GUI_LOCK_H(h) #endif /********************************************************************* * * Public data (internal defaults) * ********************************************************************** */ extern FRAMEWIN_PROPS FRAMEWIN__DefaultProps; extern const WIDGET_SKIN FRAMEWIN__SkinClassic; extern WIDGET_SKIN FRAMEWIN__Skin; extern const WIDGET_SKIN * FRAMEWIN__pSkinDefault; /********************************************************************* * * Private functions * ********************************************************************** */ void FRAMEWIN__CalcPositions (FRAMEWIN_Handle hObj, FRAMEWIN_POSITIONS * pPos); int FRAMEWIN__CalcTitleHeight(FRAMEWIN_Obj * pObj); void FRAMEWIN__UpdatePositions(FRAMEWIN_Handle hObj); void FRAMEWIN__UpdateButtons (FRAMEWIN_Handle hObj, int OldHeight, int OldBorderSizeL, int OldBorderSizeR, int OldBorderSizeT); void FRAMEWIN__GetTitleLimits (FRAMEWIN_Handle hObj, int * pxMin, int * pxMax); unsigned FRAMEWIN__GetBorderSize (FRAMEWIN_Handle hObj, unsigned Index); #endif // GUI_WINSUPPORT #endif // FRAMEWIN_PRIVATE_H