# Examples for Littlev Graphics Library LittlevGL is a free and open-source graphics library providing everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint. GitHub: https://github.com/littlevgl/lvgl Website: https://littlevgl.com ## Add the examples to your projects 1. Clone this repository: `git clone https://github.com/littlevgl/lv_examples.git` or download from the [Download page](https://littlevgl.com/download). To always use the newest version the cloning is recommended. 2. The `lv_examples` directory should be next to the `lvgl` directory in your project. Similary to `lv_conf.h` there is a configuration file for the examples too. It is called `lv_ex_conf.h`. 1. Copy `lv_examples/lv_ex-conf_templ.h` next to `lv_examples` directory 2. Rename is to `lv_ex_conf.h` 3. Delete the first `#if` and last `#endif` to enable the file's content 4. Enable or Disable modules ## Tutorial A step-by-step guide to teach the most important parts of the Graphics Library. * Hello world * Objects (graphical components) * Styles * Themes * Anti-aliasing * Images * Fonts * Animations * Responsive * Keyboard ## Applications Real life GUI examples which can be adapted in your own project. The applications are designed to adapt to your screen's resolution. * Demo * Benchmark * System performance monitor * Touchpad calibrator * Terminal ## Tests Test cases to validate the features of LittelvGL. You can also use them as examples. The most important and useful tests are: * Theme test: `lv_test_theme_1()` * Keyboard interface test: `lv_test_group_1()` * Tests of object types: `lv_test_..._1/2/3()` e.g. (lv_test_slider_1()) ## Contributing For contribution and coding style guidelines, please refer to the file docs/CONTRIBUTNG.md in the main LittlevGL repo: https://github.com/littlevgl/lvgl You are encouraged to use the 'astyle' util to format your code prior to pushing it. The files docs/astyle_(c/h) contain astyle rules to format source and header files according to the project coding guidelines.