147 lines
4.8 KiB
C
147 lines
4.8 KiB
C
/*********************************************************************
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* Portions COPYRIGHT 2016 STMicroelectronics *
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* Portions SEGGER Microcontroller GmbH & Co. KG *
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* Solutions for real time microcontroller applications *
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**********************************************************************
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* *
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* (c) 1996 - 2015 SEGGER Microcontroller GmbH & Co. KG *
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* *
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* Internet: www.segger.com Support: support@segger.com *
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* *
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**********************************************************************
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** emWin V5.32 - Graphical user interface for embedded applications **
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All Intellectual Property rights in the Software belongs to SEGGER.
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emWin is protected by international copyright laws. Knowledge of the
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source code may not be used to write a similar product. This file may
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only be used in accordance with the following terms:
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The software has been licensed to STMicroelectronics International
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N.V. a Dutch company with a Swiss branch and its headquarters in Plan-
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les-Ouates, Geneva, 39 Chemin du Champ des Filles, Switzerland for the
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purposes of creating libraries for ARM Cortex-M-based 32-bit microcon_
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troller products commercialized by Licensee only, sublicensed and dis_
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tributed under the terms and conditions of the End User License Agree_
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ment supplied by STMicroelectronics International N.V.
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Full source code is available at: www.segger.com
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We appreciate your understanding and fairness.
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----------------------------------------------------------------------
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File : BUTTON_Private.h
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Purpose : BUTTON private header file
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--------------------END-OF-HEADER-------------------------------------
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*/
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/**
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******************************************************************************
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* @attention
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*
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* Licensed under MCD-ST Liberty SW License Agreement V2, (the "License");
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* You may not use this file except in compliance with the License.
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* You may obtain a copy of the License at:
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*
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* http://www.st.com/software_license_agreement_liberty_v2
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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******************************************************************************
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*/
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#ifndef BUTTON_PRIVATE_H
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#define BUTTON_PRIVATE_H
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#include "WM.h"
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#include "BUTTON.h"
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#if GUI_WINSUPPORT
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/*********************************************************************
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*
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* Defines
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*
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**********************************************************************
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*/
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#ifndef BUTTON_3D_MOVE_X
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#define BUTTON_3D_MOVE_X 1
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#endif
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#ifndef BUTTON_3D_MOVE_Y
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#define BUTTON_3D_MOVE_Y 1
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#endif
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/*********************************************************************
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*
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* Object definition
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*
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**********************************************************************
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*/
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typedef struct {
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WIDGET_DRAW_ITEM_FUNC * pfDrawSkin;
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} BUTTON_SKIN_PRIVATE;
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typedef struct {
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GUI_COLOR aBkColor[3];
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GUI_COLOR aTextColor[3];
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GUI_COLOR FocusColor;
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GUI_COLOR FrameColor;
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const GUI_FONT * pFont;
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BUTTON_SKIN_PRIVATE SkinPrivate;
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I16 Align;
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I16 xPosText, yPosText;
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} BUTTON_PROPS;
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typedef struct {
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WIDGET Widget;
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BUTTON_PROPS Props;
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WIDGET_SKIN const * pWidgetSkin;
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WM_HMEM hpText;
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WM_HMEM ahDrawObj[3];
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} BUTTON_Obj;
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/*********************************************************************
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*
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* Macros for internal use
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*
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**********************************************************************
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*/
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#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
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#define BUTTON_INIT_ID(p) (p->Widget.DebugId = BUTTON_ID)
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#else
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#define BUTTON_INIT_ID(p)
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#endif
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#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
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BUTTON_Obj * BUTTON_LockH(BUTTON_Handle h);
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#define BUTTON_LOCK_H(h) BUTTON_LockH(h)
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#else
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#define BUTTON_LOCK_H(h) (BUTTON_Obj *)GUI_LOCK_H(h)
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#endif
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/*********************************************************************
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*
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* Public data (internal defaults)
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*
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**********************************************************************
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*/
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extern BUTTON_PROPS BUTTON__DefaultProps;
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extern const WIDGET_SKIN BUTTON__SkinClassic;
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extern WIDGET_SKIN BUTTON__Skin;
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extern WIDGET_SKIN const * BUTTON__pSkinDefault;
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/*********************************************************************
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*
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* Private functions
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*
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**********************************************************************
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*/
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void BUTTON__SetDrawObj(BUTTON_Handle hObj, int Index, GUI_DRAW_HANDLE hDrawObj);
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#endif /* GUI_WINSUPPORT */
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#endif /* BUTTON_H */
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