Files
TencentOS-tiny/components/gui/STemWin/inc/FRAMEWIN_Private.h
2021-01-30 11:26:41 +08:00

268 lines
8.2 KiB
C

/*********************************************************************
* Portions COPYRIGHT 2016 STMicroelectronics *
* Portions SEGGER Microcontroller GmbH & Co. KG *
* Solutions for real time microcontroller applications *
**********************************************************************
* *
* (c) 1996 - 2015 SEGGER Microcontroller GmbH & Co. KG *
* *
* Internet: www.segger.com Support: support@segger.com *
* *
**********************************************************************
** emWin V5.32 - Graphical user interface for embedded applications **
All Intellectual Property rights in the Software belongs to SEGGER.
emWin is protected by international copyright laws. Knowledge of the
source code may not be used to write a similar product. This file may
only be used in accordance with the following terms:
The software has been licensed to STMicroelectronics International
N.V. a Dutch company with a Swiss branch and its headquarters in Plan-
les-Ouates, Geneva, 39 Chemin du Champ des Filles, Switzerland for the
purposes of creating libraries for ARM Cortex-M-based 32-bit microcon_
troller products commercialized by Licensee only, sublicensed and dis_
tributed under the terms and conditions of the End User License Agree_
ment supplied by STMicroelectronics International N.V.
Full source code is available at: www.segger.com
We appreciate your understanding and fairness.
----------------------------------------------------------------------
File : FRAMEWIN_Private.h
Purpose : FRAMEWIN private header file
--------------------END-OF-HEADER-------------------------------------
*/
/**
******************************************************************************
* @attention
*
* Licensed under MCD-ST Liberty SW License Agreement V2, (the "License");
* You may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.st.com/software_license_agreement_liberty_v2
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
******************************************************************************
*/
#ifndef FRAMEWIN_PRIVATE_H
#define FRAMEWIN_PRIVATE_H
#include "WM.h"
#include "FRAMEWIN.h"
#include "WIDGET.h"
#include "GUI_HOOK.h"
#if GUI_WINSUPPORT
/******************************************************************
*
* Config defaults
*
*******************************************************************
*/
//
//Support for 3D effects
//
#ifndef FRAMEWIN_CLIENTCOLOR_DEFAULT
#if WIDGET_USE_FLEX_SKIN
#define FRAMEWIN_CLIENTCOLOR_DEFAULT GUI_WHITE
#else
#define FRAMEWIN_CLIENTCOLOR_DEFAULT GUI_GRAY_C0
#endif
#endif
//
// Default for top frame size
//
#ifndef FRAMEWIN_TITLEHEIGHT_DEFAULT
#define FRAMEWIN_TITLEHEIGHT_DEFAULT 0
#endif
//
// Default for left/right/top/bottom frame size
//
#ifndef FRAMEWIN_BORDER_DEFAULT
#define FRAMEWIN_BORDER_DEFAULT 3
#endif
//
// Default for inner frame size
//
#ifndef FRAMEWIN_IBORDER_DEFAULT
#define FRAMEWIN_IBORDER_DEFAULT 1
#endif
//
// Default font
//
#ifndef FRAMEWIN_DEFAULT_FONT
#if WIDGET_USE_FLEX_SKIN
#if WIDGET_USE_SCHEME_SMALL
#define FRAMEWIN_DEFAULT_FONT &GUI_Font13_1
#elif WIDGET_USE_SCHEME_MEDIUM
#define FRAMEWIN_DEFAULT_FONT &GUI_Font16_1
#elif WIDGET_USE_SCHEME_LARGE
#define FRAMEWIN_DEFAULT_FONT &GUI_Font24_1
#endif
#else
#if WIDGET_USE_SCHEME_SMALL
#define FRAMEWIN_DEFAULT_FONT &GUI_Font8_1
#elif WIDGET_USE_SCHEME_MEDIUM
#define FRAMEWIN_DEFAULT_FONT &GUI_Font13_1
#elif WIDGET_USE_SCHEME_LARGE
#define FRAMEWIN_DEFAULT_FONT &GUI_Font16_1
#endif
#endif
#endif
//
// Default bar color when framewin is active
//
#ifndef FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT
#define FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT GUI_BLUE
#endif
//
// Default bar color when framewin is inactive
//
#ifndef FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT
#define FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT GUI_DARKGRAY
#endif
//
// Default frame color
//
#ifndef FRAMEWIN_FRAMECOLOR_DEFAULT
#define FRAMEWIN_FRAMECOLOR_DEFAULT GUI_GRAY_AA
#endif
//
// Default text color when framewin is active
//
#ifndef FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT
#if WIDGET_USE_FLEX_SKIN
#define FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT GUI_BLACK
#else
#define FRAMEWIN_TEXTCOLOR_INACTIVE_DEFAULT GUI_WHITE
#endif
#endif
//
// Default text color when framewin is inactive
//
#ifndef FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT
#if WIDGET_USE_FLEX_SKIN
#define FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT GUI_BLACK
#else
#define FRAMEWIN_TEXTCOLOR_ACTIVE_DEFAULT GUI_WHITE
#endif
#endif
//
// Default text alignment
//
#ifndef FRAMEWIN_TEXTALIGN_DEFAULT
#define FRAMEWIN_TEXTALIGN_DEFAULT GUI_TA_LEFT
#endif
/*********************************************************************
*
* Object definition
*
**********************************************************************
*/
typedef struct {
unsigned (* pfGetBordersize)(FRAMEWIN_Handle hObj, unsigned Index);
WIDGET_DRAW_ITEM_FUNC * pfDrawSkin;
} FRAMEWIN_SKIN_PRIVATE;
typedef struct {
const GUI_FONT * pFont;
GUI_COLOR aBarColor[2];
GUI_COLOR aTextColor[2];
GUI_COLOR ClientColor;
FRAMEWIN_SKIN_PRIVATE SkinPrivate;
I16 TitleHeight;
I16 BorderSize;
I16 IBorderSize;
I16 TextAlign;
} FRAMEWIN_PROPS;
typedef struct {
WIDGET Widget;
FRAMEWIN_PROPS Props;
WIDGET_SKIN const * pWidgetSkin;
WIDGET_DRAW_ITEM_FUNC * pfDrawItem; // Only for drawing the title bar...
WM_CALLBACK * cb;
WM_HWIN hClient;
WM_HWIN hMenu;
WM_HWIN hText;
GUI_RECT rRestore;
U16 Flags;
WM_HWIN hFocussedChild; // Handle to focussed child .. default none (0)
WM_DIALOG_STATUS * pDialogStatus;
GUI_HOOK * pFirstHook;
} FRAMEWIN_Obj;
typedef struct {
I16 TitleHeight;
I16 MenuHeight;
GUI_RECT rClient;
GUI_RECT rTitleText;
} FRAMEWIN_POSITIONS;
/*********************************************************************
*
* Macros for internal use
*
**********************************************************************
*/
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
#define FRAMEWIN_INIT_ID(p) (p->Widget.DebugId = FRAMEWIN_ID)
#else
#define FRAMEWIN_INIT_ID(p)
#endif
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
FRAMEWIN_Obj * FRAMEWIN_LockH(FRAMEWIN_Handle h);
#define FRAMEWIN_LOCK_H(h) FRAMEWIN_LockH(h)
#else
#define FRAMEWIN_LOCK_H(h) (FRAMEWIN_Obj *)GUI_LOCK_H(h)
#endif
/*********************************************************************
*
* Public data (internal defaults)
*
**********************************************************************
*/
extern FRAMEWIN_PROPS FRAMEWIN__DefaultProps;
extern const WIDGET_SKIN FRAMEWIN__SkinClassic;
extern WIDGET_SKIN FRAMEWIN__Skin;
extern const WIDGET_SKIN * FRAMEWIN__pSkinDefault;
/*********************************************************************
*
* Private functions
*
**********************************************************************
*/
void FRAMEWIN__CalcPositions (FRAMEWIN_Handle hObj, FRAMEWIN_POSITIONS * pPos);
int FRAMEWIN__CalcTitleHeight(FRAMEWIN_Obj * pObj);
void FRAMEWIN__UpdatePositions(FRAMEWIN_Handle hObj);
void FRAMEWIN__UpdateButtons (FRAMEWIN_Handle hObj, int OldHeight, int OldBorderSizeL, int OldBorderSizeR, int OldBorderSizeT);
void FRAMEWIN__GetTitleLimits (FRAMEWIN_Handle hObj, int * pxMin, int * pxMax);
unsigned FRAMEWIN__GetBorderSize (FRAMEWIN_Handle hObj, unsigned Index);
#endif // GUI_WINSUPPORT
#endif // FRAMEWIN_PRIVATE_H